
JIt was not easy to be a SEGA Saturn fan.Finally, SEGA published Realtime Associates' Bug!, which starred a sassy insect with the kind of 'tude that helped make Sonic famous in the first place. In the summer following the surprise launch, SEGA slipped out a gorgeous 2D side-scrolling platformer named Astal which promptly (and criminally) floated into obscurity. Launching alongside the Saturn was Clockwork Knight, a clever, whimsical 2.5-D platformer that never caught on like it should have. And so within the first year of the Saturn, three world-be mascots appeared on the 32-bit console. FebruDespite the lack of Sonic, SEGA still understood the value of famous faces.Shop with confidence on eBay! I review Astal for the Sega Saturn! This feature is not available right now. Hosted by 44 Bytes.Find great deals for Astal (Sega Saturn, 1995). © 2023 Hookshot Media, partner of ReedPop. Join 1,382,380 people following Nintendo Life: Nintendo Updates 'Switch Online + Expansion Pack' Trailer.īest Nintendo Switch Music And Rhythm Games

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Nintendo Has Been Patching A "Severe" Vulnerability Found.īest Point And Click Adventure Games For Nintendo Switch It is discovered that an image that seems to be Mario was hidden in 0xFE90 of APT.BIN on the disk. Given the rivalry that existed at one point, it's only natural that the developers of these two companies might find ways of secretly poking fun at one another, and one such example is hidden away in the files of the rather average (but very attractive) Sega Saturn 2D platformer Astal, released in 1995.Īs you can see from the image below, someone on the development team went to the trouble of creating a rather sinister-looking Mario, and hid him away in the data files. Once upon a time, the two companies were battling for domination of the living room via their respective range of home systems, and their mascots – Mario and Sonic – were bitter enemies that wouldn't be seen dead in the same game ( how things have changed, eh?). Sega and Nintendo are best buddies these days, but it wasn't always that way.
